Documentation / scene / WaterDisturber
Class: WaterDisturber
Defined in: libs/scene/src/render/water_interaction.ts:93
Something that disturbs a water surface by moving through it.
Follows a scene node and describes the volume the node occupies with one of three shapes. Each frame the field works out how much water column the shape displaces at every texel - its footprint on the surface, weighted by how deep it sits - and injects the change since the previous frame. Something at rest therefore leaves the water alone; something moving pushes water down ahead of itself and lets it back up behind, which is what a wake is; something dropping in pushes down all over its footprint at once.
A blocking disturber is also an obstacle: waves stop at its footprint and reflect off it, the way ripples do off a piling.
Constructors
Constructor
new WaterDisturber(
node?,shape?):WaterDisturber
Defined in: libs/scene/src/render/water_interaction.ts:130
Creates a disturber.
Parameters
node?
SceneNode = null
Node the shape follows.
shape?
WaterDisturberShape = 'sphere'
Footprint shape. Defaults to sphere.
Returns
WaterDisturber
Properties
node
node:
SceneNode
Defined in: libs/scene/src/render/water_interaction.ts:95
Node the shape follows, or null until nodeId has been resolved.
nodeId
nodeId:
string
Defined in: libs/scene/src/render/water_interaction.ts:101
Persistent id of the node the shape follows, for a disturber loaded from a scene before the node it refers to exists. Resolved against the water's scene on the next update; node wins when both are set.
shape
shape:
WaterDisturberShape
Defined in: libs/scene/src/render/water_interaction.ts:103
Footprint shape.
radius
radius:
number
Defined in: libs/scene/src/render/water_interaction.ts:105
Radius in metres, for sphere and capsule. Scaled by the node.
halfLength
halfLength:
number
Defined in: libs/scene/src/render/water_interaction.ts:107
Half the segment length in metres, for capsule, along the node's local Y axis.
size
size:
Vector3
Defined in: libs/scene/src/render/water_interaction.ts:109
Extents in metres, for box, along the node's local axes.
strength
strength:
number
Defined in: libs/scene/src/render/water_interaction.ts:114
Water column displaced by the fully submerged shape, in metres of surface height. Scales how hard the disturber pushes; not a physical volume.
blocking
blocking:
boolean
Defined in: libs/scene/src/render/water_interaction.ts:116
Whether waves stop at and reflect off the footprint.
enabled
enabled:
boolean
Defined in: libs/scene/src/render/water_interaction.ts:118
Whether the disturber is taken into account.