Documentation / scene / WaterMediumMode
Type Alias: WaterMediumMode
WaterMediumMode =
"physical"|"ramp"
Defined in: libs/scene/src/material/water.ts:34
How the water medium converts a path length into transmittance and in-scattering.
physical: Beer-Lambert with authored absorption/scattering coefficients in 1/m.ramp: artist-authored ramp textures indexed bydepth * depthMulti. Caustics still use the physical coefficients, so the two can disagree in this mode.